//==============================================================================
// Mountain giant_anim.txt
//==============================================================================


//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================

define Club
{
   set hotspot
   {
      version
      {
				Visual Weapon Club Medium
      }
   }
}


//==============================================================================
anim Idle
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
				Visual Special N Giant_idleA
				connect righthand club hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector 
   {
	  set hotspot
	  {
		 version
		 {
				Visual Special N Giant_deathA
				connect righthand club hotspot
                                                        connect TopOfHead blood hotspot
       }
     }
   }
}


//==============================================================================
anim Walk
{
   SetSelector 
   {
	  set hotspot
		  {
			 version
			 {
				Visual Special N Giant_walk
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.09 false GiantFootsteps checkVisible 
            tag SpecificSoundSet 0.53 false GiantFootsteps checkVisible 
//-- end auto generated section
				connect righthand club hotspot
			 }
		  }
   }	
}

//==============================================================================
anim Bored
{
   SetSelector 
   {
		 set hotspot
		  {
			 version
			 {
				Visual Special N Giant_boredA
				connect righthand club hotspot
			 }
		  }
   }	
}
//==============================================================================
anim Attack
{
   SetSelector 
   {
		  set hotspot
		  {
			 version
			 {

				Visual Special N Giant_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.48 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.43 false SwordSwing checkVisible 
//-- end auto generated section
				connect righthand club hotspot
			 }
		  }
   }	
}


//==============================================================================
anim walkAttack
{
   SetSelector 
   {
		
		  set hotspot
		  {
			 version
			 {
				Visual Special N Giant_walkattackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.62 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.03 false GiantFootsteps checkVisible 
            tag SpecificSoundSet 0.55 false GiantFootsteps checkVisible 
            tag SpecificSoundSet 0.57 false SwordSwing checkVisible 
//-- end auto generated section
				connect righthand club hotspot
			 }
		}
	}	
}


//==============================================================================
anim Charging
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			   Visual Special N Giant_walkattackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag SpecificSoundSet 0.71 false FireGiantAttack checkVisible 
//-- end auto generated section
			    Connect ATTACHPOINT ballglow hotspot
         }
      }
   }

